using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
namespace TurbaconPhone
{
    public abstract class GameObject : GameComponent
    {
        public abstract Vector2 Pos { get; set; }
        public abstract Vector2 Vel { get; set; }
        public abstract float Angle { get; set; }
        public abstract float AngVel { get; set; }
        public Texture2D Texture;
        public GameObject(Texture2D texture)
            : base(Program.Game)
        {
            Program.Game.AddObject(this);
            Texture = texture;
        }
    }
}
